<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>ajcgi's CGPortoflio Gallery</title>
<link>http://ajcgi.cgsociety.org/gallery/</link>
<description>ajcgi's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>2008 all round show reel</title>
	<link>http://ajcgi.cgsociety.org/gallery/642931</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/251781/251781_1213534738_small.jpg"><br><br>Here is my current showreel showcasing my allround abilities. ]]>
	</description>
	<pubDate>Sun, 15 Jun 2008 12:59:01 +0000</pubDate>
	</item>
	<item>
	<title>Terminator barcode recreation</title>
	<link>http://ajcgi.cgsociety.org/gallery/710815</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g81/251781/251781_1230052610_small.jpg"><br><br>I spotted a sequence in an episode of Terminator: The Sarah Connor Chronicles which got me pondering on how it was made.<br />
Cameron, the heroine Terminator, is sat drawing out a perfect barcode onto a security pass. It was so straight it actually freaked me out.<br />
<br />
A whole lot of rotoscoping and garbaging later and I'd worked out how it could be done. Simple, but effective, the process involves starting with a printed barcode, then covering it in after effects and revealing it frame by frame.<br />
<br />
On a few frames the pen didn't quite reach the end of the lines, so I repositioned the entire hand and pen in such a way as to suggest it did.<br />
<br />
In an ideal world I'd redo this in HD with a non-reflective pen nib! The fact the pen was out of ink did help though.]]>
	</description>
	<pubDate>Tue, 23 Dec 2008 11:16:52 +0000</pubDate>
	</item>
	<item>
	<title>BBC Axon dying breakdown</title>
	<link>http://ajcgi.cgsociety.org/gallery/710812</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g81/251781/251781_1230051567_small.jpg"><br><br>This is part of a sequence I completed in the tail end of 2007. A large computer system is breaking down whilst the heroine and her father try to escape impending doom.<br />
For this shot there was a lozenge shaped greenscreen which I keyed out and replaced with the swirling double helix of circles, itself created in XSI and After Effects.<br />
Next was the spark showers, using XSI's particle system and gratuitous use of the glow filter in After Effects.<br />
The sequence is part of an online BBC drama in both scottish and irish gaelic dialects.]]>
	</description>
	<pubDate>Tue, 23 Dec 2008 10:59:31 +0000</pubDate>
	</item>
	<item>
	<title>CO2 Particles</title>
	<link>http://ajcgi.cgsociety.org/gallery/644589</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/251781/251781_1217328647_small.jpg"><br><br>This was originally a sequence of 4 shots, shown here as a cut of 3 to save on bandwidth.<br />
I used particle instancing to illustrate the impact of carbon dioxide on the air. Being simple shots I motion matched by hand.<br />
As usual, after effects was used for compositing including colour correction and some barrel lens distortion on the last shot.<br />
Created for BBC iScience, an educational science series in HD.]]>
	</description>
	<pubDate>Thu, 19 Jun 2008 16:30:45 +0000</pubDate>
	</item>
	<item>
	<title>Nuclear Reactor</title>
	<link>http://ajcgi.cgsociety.org/gallery/644580</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/251781/251781_1217328982_small.jpg"><br><br>This is a cell shaded animation I recently completed, demonstrating the processes going on in a nuclear power station.<br />
The nuclear fission reaction in the fuel rods heats the water, turning it into steam, thereby turning turbines to produce electricity!<br />
Created for BBC iScience, an educational science series in HD.]]>
	</description>
	<pubDate>Thu, 19 Jun 2008 16:18:31 +0000</pubDate>
	</item>
	<item>
	<title>Cell Shaded Eye</title>
	<link>http://ajcgi.cgsociety.org/gallery/644582</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/251781/251781_1217328796_small.jpg"><br><br>This is a simple animation, part 3 of a sequence about the human eye.<br />
In this example, the ciliary muscles contract and relax in order to adjust the lens to see near and far objects.<br />
Created for BBC iScience, an educational science series in HD.<br />
]]>
	</description>
	<pubDate>Thu, 19 Jun 2008 16:23:59 +0000</pubDate>
	</item>
	<item>
	<title>A Special News Announcement</title>
	<link>http://ajcgi.cgsociety.org/gallery/658110</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/251781/251781_1217327987_small.jpg"><br><br>I can't remember where the sound file to this came from but the rigged character is from Mrsolo.com.<br />
This might be the last time I use someone else's character. The amount of reels out there with the same rigs in is incredible.<br />
Anyway this took me about 5 days I think. It was last year some time.<br />
Animated in XSI.]]>
	</description>
	<pubDate>Tue, 29 Jul 2008 10:39:50 +0000</pubDate>
	</item>
	<item>
	<title>A Little Further Back Would Be Good</title>
	<link>http://ajcgi.cgsociety.org/gallery/658098</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/251781/251781_1217326061_small.jpg"><br><br>This was animation practice I did a while ago. The rigs are dead simple geometry on top of the default XSI skeleton. Sure, no facial details, but excellent playback speed and quick to render and capture.<br />
It took me a fair while to get the ending of this right. I had particular trouble with the fall. I'm pleased with the end result, though next time round I'll have a better think about the scene itself. <br />
This would work better with the characters the other way around.]]>
	</description>
	<pubDate>Tue, 29 Jul 2008 10:07:42 +0000</pubDate>
	</item>
	<item>
	<title>Texturing ZB-30 1st person mesh</title>
	<link>http://ajcgi.cgsociety.org/gallery/654387</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/251781/251781_1216375820_small.jpg"><br><br>This is an exercise in texturing, using the GIMP alongside XSI. The gun is the first person mesh of the ZB-30, made for Carpathian Crosses, a mod for Red Orchestra, possibly soon to be released via Steam.<br />
The model was provided without UVs. I created the UVs, colour map and specular map.<br />
For the colour map I began with a dirtmap layer baked in using ambient occlusion as the shader. A sphere with a basic brown up to blue gradient was used as part of a global illumination pass, layered on top of everything.<br />
A layer of wood was used as reference for the butt and other areas. The metal had a rippled water texture which seemed appropriately random. The rest of the detailing, dirt, grime, wear and tear was hand painted over the top.<br />
The specular was derived from the colour map, removing details that were unnecessary, and enhancing those that were.<br />
<br />
Colour map: <a href="http://www.ajcgi.co.uk/xs/zb30.jpg" target="_blank">http://www.ajcgi.co.uk/xs/zb30.jpg</a><br />
Specular map: <a href="http://www.ajcgi.co.uk/xs/zb30spec_1024.jpg" target="_blank">http://www.ajcgi.co.uk/xs/zb30spec_1024.jpg</a>]]>
	</description>
	<pubDate>Fri, 18 Jul 2008 10:10:24 +0000</pubDate>
	</item>
	<item>
	<title>Unicycling Octopus</title>
	<link>http://ajcgi.cgsociety.org/gallery/641303</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/251781/251781_1213117821_small.jpg"><br><br>This was an entry to the stylized animal challenge over at threedy.com. In an ideal world I'd have the time to rig and animate this guy. <br />
The graffiti was inspired by various artists I was pointed to by others. The original entry didn't have the bushes, but I later revisited this and added them in. I stopped short at adding extra background detail as I reckon it would throw the composition off.]]>
	</description>
	<pubDate>Tue, 10 Jun 2008 17:10:26 +0000</pubDate>
	</item>
	<item>
	<title>Highland Cow Competition Entry</title>
	<link>http://ajcgi.cgsociety.org/gallery/447938</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/251781/251781_1168030348_small.jpg"><br><br>I came up with this idea for the stylized animal competition at threedy.com. I drew out a concept time and again until eventually I sorted one out that I liked.<br />
This is how I entered it to the competition, but I'd like to take it further one day, so feel free to suggest things. The character is rigged to an extent so I may animate him for practice too.<br />
<br />
XSI 4.2 Foundation, textures and post in GIMP 2.2<br />
]]>
	</description>
	<pubDate>Fri, 05 Jan 2007 20:52:38 +0000</pubDate>
	</item>
	<item>
	<title>Dr.Who's CyberCat</title>
	<link>http://ajcgi.cgsociety.org/gallery/423303</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/251781/251781_1162230546_small.jpg"><br><br>This is based on an entry I made to a 3dworld magazine creative challenge. The brief was to create a compelling companion to Dr.Who. K9 seemed way too obvious, so I picked a cat. I chose to give the eyes plenty of depth by modelling them on a camera lens.]]>
	</description>
	<pubDate>Mon, 30 Oct 2006 17:49:13 +0000</pubDate>
	</item>
	<item>
	<title>Winston</title>
	<link>http://ajcgi.cgsociety.org/gallery/437607</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g81/251781/251781_1230056323_small.jpg"><br><br>Character modelled from references to practice modelling skills, edgeloop layout and so on. ]]>
	</description>
	<pubDate>Tue, 05 Dec 2006 15:13:03 +0000</pubDate>
	</item>
	<item>
	<title>Hut Concept</title>
	<link>http://ajcgi.cgsociety.org/gallery/658118</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/251781/251781_1217329973_small.jpg"><br><br>This is the original concept sketch for the paper house image in my portfolio. Pencil on paper.]]>
	</description>
	<pubDate>Tue, 29 Jul 2008 11:12:55 +0000</pubDate>
	</item>
	<item>
	<title>The house of paper</title>
	<link>http://ajcgi.cgsociety.org/gallery/423319</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/251781/251781_1162233140_small.jpg"><br><br>Based on a pencil sketch, I created this as a way of learning more about light and colour. I'd certainly like to do more scenes like this, to a higher standard. XSI with some touchup in GIMP.]]>
	</description>
	<pubDate>Mon, 30 Oct 2006 18:32:26 +0000</pubDate>
	</item>
	<item>
	<title>Fastest reel in the west</title>
	<link>http://ajcgi.cgsociety.org/gallery/423125</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/251781/251781_1217329112_small.jpg"><br><br>Here is a fishing reel made as a speed modelling challenge. The model itself is subdivision surfaces in xsi and took about 90 minutes to model. The Final Gathering setup took perhaps an hour more. It's a setup I often use for this kindof thing but it slows down my pc hence an hour of rendering.<br />
I should like to know how to spice up images like this, rather than the traditional setup I'm using.]]>
	</description>
	<pubDate>Mon, 30 Oct 2006 09:05:07 +0000</pubDate>
	</item>
	<item>
	<title>Rocking Chair</title>
	<link>http://ajcgi.cgsociety.org/gallery/641318</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/251781/251781_1213120123_small.jpg"><br><br>This is an entry to the threedy.com speed modelling challenge. An hour to design, model and setup. Rendering took a bit longer.]]>
	</description>
	<pubDate>Tue, 10 Jun 2008 17:48:46 +0000</pubDate>
	</item>
</channel>
</rss>
